We reach a new era in the production of animation. Forget about off-line rendering, we are now living in real-time. This means that digital puppetry will soon become the hot topic. If we can render animation with film quality in real-time then, we need generate animation in real-time, and digital puppetry is our solution to achieve a brand new style of animation.
This short film was produced with Unity 5.4 beta version using the new cinematic sequencer tool.
It implements real time area lights and makes use of the physics simulation plugin CaronteFX.