Live cinema is arriving and with the recent release of Marza movie pipeline for Unity we are closer to this new realm.
Marza allows the production of movies inside the Unity platform changing the process of movie-making. Now, is more close to the concept of Machinima including digital puppetry methods to produce performance animation which is recorded to the film medium in real-time.
MARZA brings video game technology into the film production.
MARZA Movie Pipeline for Unity — Key features
Pursuing rich animation expression
- Alembic importer co-developed with Unity Technologies
- Reproducing rich animation expression and advanced, complex VFX
Implementing modern texture expression
- Skin Shader: Character skin textures reproduction
- Eye Shader: Character eye expression
- Fake Fur Shader: Character “fur” expression
Dramatic improvement for efficient visual creation through automatic shot scene creation
- All required assets, camera and animations are automatically read by the Unity platform, allowing for instant visual checking
- Asset updates after scene creation
Enhancing visual quality
From Unity to Composite Software
- Using Frame Capture, co-developed with Unity Technologies
- Capturing game view as a sequence of OpenEXR image files
- Using render pass system to output additional information as extra OpenEXR layers
Thanks to the collaboration with Unity Technologies, we are happy to announce that some of the key features in the “MARZA Movie Pipeline for Unity” are already available in open source, under the MIT license at github, for Unity and the CG community at large.
- Frame Capture – https://github.com/unity3d-jp/FrameCapturer
- Alembic importer – https://github.com/unity3d-jp/AlembicImporter