BePuppit is a set of tools, applications and experiments based on interaction methods and techniques to drive and manipulate digital performing objects with our body.
Mapping the human body limbs to digital subjects is not trivial, in particular when mapping our body to digital models that present non-human morphology.
PUPPIT – Play with Virtual Puppets
Inspired by the traditional puppetry we challenge the participants to explore their bodies as marionette controllers by playing with puppets. This performance-driven animation projects explores different digital puppetry methods presenting new ways to interact with virtual puppets.
PUPPIT consists in a several prototypes that are the work-in-progress of a PhD research called “Virtual Marionette – Interaction Model for Digital Puppetry”. The goal of the prototypes is to explore and evaluate different rigging, mapping and interaction methods, and to develop tools for artists and non-expert artists that can be used in as collaborative environment for storytelling – making live narratives.
For any of the projects based on Kinect you should download and install OpenNI 1.5.
Here are two simple installation packages developed by ZigFu that provide OpenNI drivers in a very straight way. Just download and install and that´s it, you can start using the Microsoft Kinect.
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