Real-time Puppet Animation with Kinect
Real-time puppet animation with low budget motion capture solution using the Microsoft Kinect connected to a macbook.
The workflow for this project is based on the OpenNI driver frame work, using SensorKinect, the AVIN hacked PrimeSense driver for kinetic supporting OSX.
The OSCELETON from Sense Bloom routes the skeleton information through open sound control messages. This information reaches the real-time animation software ANIMATA giving life to the Silhouette.
This demonstration is part of a research project on real-time puppet animation called Virtual Marionette.
credits:
Silhouette figure – Luís Silva
Demonstration+Music – Grifu
INTERFACE: Microsoft Kinect